Technologies become more complex as they become more powerful and useful. The horse and buggy morphs into the Model T which morphs into the family SUV. Even though the technology becomes more specialized, we need a broad understanding of what it is, how it is developed, how it works, and how to make intelligent decisions about it, since it is a large part of our everyday lives.
11. Students will develop the abilities to apply the design process.
A. K-2. Brainstorm people's needs and wants and pick some problems that can be solved through the design problem.
B. K-2. Build or construct an object using the design process.
C. K-2. Investigate how things are made and how they can be improved.
D. 3-5. Identify and collect information about everyday problems that can be solved by technology, and generate ideas and requirements for solving a problem.
E. 3-5. The process of designing involves presenting some possible solutions in visual form and then selecting the best solution(s) from many.
F. 3-5. Test and evaluate the solutions for the design problem.
G. 3-5. Improve the design solutions.
H. 6-8. Apply a design process to solve problems in and beyond the laboratory-classroom.
I. 6-8. Specify criteria and constraints for the design.
J. 6-8. Make two-dimensional and three-dimensional representations of the designed solution.
K. 6-8. Test and evaluate the design in relation to pre-established requirements, such as criteria and constraints, and refine as needed.
L. 6-8. Make a product or system and document the solution.
B. K-2. Build or construct an object using the design process.
C. K-2. Investigate how things are made and how they can be improved.
D. 3-5. Identify and collect information about everyday problems that can be solved by technology, and generate ideas and requirements for solving a problem.
E. 3-5. The process of designing involves presenting some possible solutions in visual form and then selecting the best solution(s) from many.
F. 3-5. Test and evaluate the solutions for the design problem.
G. 3-5. Improve the design solutions.
H. 6-8. Apply a design process to solve problems in and beyond the laboratory-classroom.
I. 6-8. Specify criteria and constraints for the design.
J. 6-8. Make two-dimensional and three-dimensional representations of the designed solution.
K. 6-8. Test and evaluate the design in relation to pre-established requirements, such as criteria and constraints, and refine as needed.
L. 6-8. Make a product or system and document the solution.
12. Students will develop the abilities to use and maintain technological products and systems.
A. K-2. Discover how things work.
B. K-2. Use hand tools correctly and safely and name them correctly.
C. K-2. Recognize and use everyday symbols.
D. 3-5. Follow step-by-step directions to assemble a product.
E. 3-5. Select and safely use tools, products, and systems for specific tasks.
F. 3-5. Ude computers to access and organize information.
G. 3-5. Use common symbols, such as numbers and words. to communicate key ideas.
H. 6-8. Use information provided in manuals, protocols, or by experienced people to see and understand how things work.
I. 6-8. Use tools, materials, and machines safely to diagnose, adjust, and repair systems.
J. 6-8. Use computers and calculators in various applications.
K. 6-8. Operate and maintain systems in order to achieve a given purpose.
B. K-2. Use hand tools correctly and safely and name them correctly.
C. K-2. Recognize and use everyday symbols.
D. 3-5. Follow step-by-step directions to assemble a product.
E. 3-5. Select and safely use tools, products, and systems for specific tasks.
F. 3-5. Ude computers to access and organize information.
G. 3-5. Use common symbols, such as numbers and words. to communicate key ideas.
H. 6-8. Use information provided in manuals, protocols, or by experienced people to see and understand how things work.
I. 6-8. Use tools, materials, and machines safely to diagnose, adjust, and repair systems.
J. 6-8. Use computers and calculators in various applications.
K. 6-8. Operate and maintain systems in order to achieve a given purpose.
13. STUDENTS WILL DEVELOP THE ABILITIES TO ASSESS THE IMPACT OF PRODUCTS AND SYSTEMS.
A. K-2. Collect information about everyday products and systems by asking questions.
B. K-2. Determine if the human use of a product or system creates positive or negative results.
C. 3-5. Compare, contrast, and classify collected information in order to identify patterns.
D. 3-5. Investigate and assess the influence of a specific technology on the individual, family, community, and environment.
E. 3-5. Examine the trade-offs of using a product or system and decide when it could be used.
F. 6-8. Design and use instruments to gather data.
G. 6-8. Use data collected to analyze and interpret trends in order to identify the positive or negative effects of a technology.
H. 6-8. Identify trends and monitor potential consequences of technological development.
I. 6-8. Interpret and evaluate the accuracy of the information obtained and determine if it is useful.
B. K-2. Determine if the human use of a product or system creates positive or negative results.
C. 3-5. Compare, contrast, and classify collected information in order to identify patterns.
D. 3-5. Investigate and assess the influence of a specific technology on the individual, family, community, and environment.
E. 3-5. Examine the trade-offs of using a product or system and decide when it could be used.
F. 6-8. Design and use instruments to gather data.
G. 6-8. Use data collected to analyze and interpret trends in order to identify the positive or negative effects of a technology.
H. 6-8. Identify trends and monitor potential consequences of technological development.
I. 6-8. Interpret and evaluate the accuracy of the information obtained and determine if it is useful.
Photo: Windmills at Bent Tree Wind Farm - Hartland, MN. Windmill online date: 2011. Tower Type: monopole. Blade length: 41 m. Total height: 121 m.